Two streams of energy, cyan plasma and orange fire, crossing in the dark

TWOCRAZY

Two fingers. One brain. Two different moves.

Your left finger slides back and forth. Your right finger circles. At the same time, at the same pace. Sounds easy — until your brain starts mixing them up. Keep both moves right together and watch the combo grow.

Coming soon for iOS and Android

A level in progress: the left finger leaves a cyan plasma trail, the right one an orange fire trail, with the shared pace in the middle

One brain, two jobs

The screen splits in two. Each half gives its own command to its own finger.

Left finger

Cyan plasma. It follows its own command: slide, circle, hold still, tap or stay off the screen.

One shared pace

A puck rises and falls between the two halves: it shows how fast to move. It can speed up or slow down during a level, but it is always the same for both fingers.

Right finger

Orange fire. A different command, at the same moment. Your hands want to copy each other — don't let them.

How to play

No buttons to learn. Just your two fingers and a little concentration.

  1. Read both commands

    ONE · TWO · CRAZY! — and you're off. Each side shows its move with a symbol and a word. One hand at a time, the command changes, with a warning first.

  2. Move at the shared pace

    Follow the puck in the middle: one round trip, one full move. Draw as big or as small as you like — what counts is the rhythm.

  3. Keep both perfect

    Every correct hand scores. Both right together build a combo up to ×5. A short slip is forgiven; a real mistake resets the streak, never your points.

The moves

Nine simple moves. The hard part is doing two different ones at once.

  • LEFT–RIGHT

    Slide back and forth without lifting your finger.

  • UP–DOWN

    Up and down, finger always on the glass.

  • DIAGONAL UP-RIGHT

    Corner to corner, up-right and back down-left, like LEFT–RIGHT on a slant.

  • DIAGONAL UP-LEFT

    The other diagonal: up-left and back down-right.

  • CLOCKWISE

    Circles like the hands of a clock.

  • ANTICLOCKWISE

    Circles the other way round.

  • HOLD

    Finger down and perfectly still — while the other one keeps moving.

  • HANDS OFF

    No finger on that side at all.

  • TAP

    Tap and lift, again and again, in time.

ONE · TWO · CRAZY!

ONETWOCRAZY!

Every level starts with the same call, recorded by the game's creator. On CRAZY! both fingers go.

Your level, your pace

The same game for everyone, tuned two ways.

  • EASY & STANDARD

    Two difficulties, open to everyone. EASY gives you wider tolerances and a slower pace; STANDARD is the full challenge. Each keeps its own stars and records, and you can switch whenever you like.

  • FASTER / SLOWER

    In some levels the shared pace changes on the way: FASTER or SLOWER tells you first. Both fingers always follow the same pace.

  • Music at many tempos

    Tracks from 90 to 150 BPM keep you company. They are only there to accompany you: what counts is the pace on screen.

Fire and plasma

Every trail is drawn by your real finger: no tracks to follow, no shortcuts.

A level in progress: the left finger leaves a cyan plasma trail, the right one an orange fire trail, with the shared pace in the middle
Two moves, one pace
The challenge selection screen with the EASY and STANDARD tabs and the SYNC, SPLIT, STILL and DIAGONAL chapters
EASY or STANDARD
An EASY level: the left finger draws a diagonal up-right while the right finger holds still
Corner to corner
A pace change: SLOWER appears under the shared pace while both fingers keep moving
Slower!
The countdown before a level: CRAZY! in the middle of the screen
ONE · TWO · CRAZY!
A level result with three stars and the final score
Three stars

Challenges

Short levels, about half a minute each. Earn a star to unlock the next one.

  • 01

    SYNC

    Both hands do the same thing. Find your flow.

  • 02

    SPLIT

    Two different moves at once: left–right against up–down.

  • 03

    STILL

    One hand moves, the other holds still — or lets go.

  • 04

    DIAGONAL

    Corner to corner: the diagonals join the mix.

  • 05

    SHIFT

    Same moves, new speed: the pace changes mid-level.

The campaign has five chapters, plus CRAZY, the endless mode, and a local CHALLENGE for up to four players on one device. Online challenges may come later.

Why it gets you

  • Combo & stars

    Points for each hand, a combo bonus for both together, and three stars for each level, on EASY and on STANDARD. Your best scores are saved on your device.

  • Free fingers

    No lines to trace and no notes falling from the sky: draw your moves where it feels comfortable. Only the move and its pace matter.

  • English & Italian

    Every word in the game is in English or Italian — switch any time in the settings.

Get it on your phone

Free to play on iPhone and Android.

Coming soon App Store Coming soon Google Play